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Tvtropes caves of qud1/21/2024 ![]() However, Nidhogg's Broodlings will aggro and chase after the party, and killing them too close to the Slumbering Dragons will cause their death cries to wake the dragons up to avenge their young. They won't wake up if you hug the wall opposite their nests, allowing the party to safely bypass them. In the Aery, there are numerous Slumbering Dragons resting inside Nidhogg's den. ![]() An example that overlaps with Lazy Dragon.They will turn hostile if awoken by repeated loud noises or an attack but, if they lose track of Link, they will simply head back to their spots, stretch, lie down and go right back to sleep. They're sound enough sleepers that, with some care, Link can climb right on top of their recumbent bodies to steal the weapons strung on their rope necklaces. Hinoxes are large cyclopes found sleeping day and night in isolated spots in the wilderness.If woken, they'll remain awake and hostile as long as Link is in their field of sight if he leaves their field of vision for long enough before dawn breaks, they'll give up looking after a while and return to sleep. During the nighttime, Bokoblins and Moblins lie down and go to sleep, remaining like that until dawn unless woken by noises, which allows Link to sneak around their camps and take them out in their sleep or steal their weapons.The Legend of Zelda: Breath of the Wild:.Pressing B to catch their attention, sneaking too close to them or running over to them will cause them to wake up without hesitation. Disney's Hide & Sneak: Some UFO enemies can be seen often times dozing off.Contrast Forced Sleep, which is about using spells or powers to put people (including enemies) to sleep, and Never Wake Up a Sleepwalker, where waking up a sleepwalker causes their death. Tends to overlap with Harmless Villain most of the time, and even if they retaliate against the hero, it's usually because they don't like being woken up rather than fulfilling an ulterior motive the Big Bad set for them. See also Cowardly Mooks and The Guards Must Be Crazy, which are related tropes that share the same family tree as this one. Sub-Trope of Sleepyhead and Don't Wake the Sleeper. Typically, if the player hides from their view for a while or runs away far enough from their initial area, they return to their position and eventually fall asleep again, though in rare cases enemies will remain alert. Other times, however, it's more preferable to avoid them entirely while they're sleeping, especially if they're strong Beef Gates ready to tear the player apart at a moment's notice should they trespass on their turf. Generally, they're weaker and easier to deal with while sleeping but stronger and more challenging while awake. ![]() Most commonly they'll Turn Red and lash out at the hero in an Unstoppable Rage, but other reactions include fleeing from the hero, alerting their comrades of an intruding threat, or just plain apathy to their situation.Ĭommonly found in video games because these types of enemies can allow the player to sneak up on them to get the upper edge, and there may be a dedicated Stealth-Based Mission involving them. The enemy's reactions to waking up can vary. They're usually passive and docile in this state and will not pose a threat to the hero from the outset. Sleepy Enemies are enemies that are almost always found asleep. The lazy bunch who prefer to do nothing but sleep all day, the Big Bad's orders be damned. Whether they're competent Elite Mooks or easily disposable Cannon Fodder like The Goomba, you would at least expect them to pull their weight when it comes to assisting the Big Bad on their conquest to Take Over the World.īut then you get these guys.
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